Squids floats its way into the world!


Back in late May, I decided I wanted to make something for the PlayDate. I remembered my old Floaty Squid game, a small thing I had made for 2014's Flappy Jam, and which had fallen off of being playable, thanks to the combination of Unity's web player aging out of browser compatibility, my Apple Developer account long since abandoned, and the source code lost to time, like so many other little jam games.

It was perfect! A great way to get my feet wet without overcommitting .I spent about 2 Sundays building it out, and came away with a pretty snappy game! Jenn enjoyed it, I enjoyed it, friends enjoyed it. All I needed to do was add some final polish and push it out into the world.

3 months later...

I hadn't touched the project. It had sat there, a thing I knew I'd like to get around to, but never really the thing I was motivated to get done. I guess I liked complaining about it not being finished, but also, I haven't put a thing out into the world in a few years. But then I went to XOXO Fest. And we passed the PlayDate around. And one friend even said, "Ok this feels like a complete game." So I gave the project one more Sunday. And here it is, in all its glory, Squids, one game with four different ways to play, to fill the hole in your PlayDate's heart for some relaxing, pipe-dodging action.

Squids is free because times are hard, but if you like it, you can make a small donation! 

What's Next?

I'll see if I can't get it onto the PlayDate catalog. If so, it will get a little bit more love, just enough to integrate global leaderboards. But otherwise, I've learned a lot about the PlayDate from bringing this little cephalopod to my favorite 1-bit screen, and I might want to try my hand at other things on it!

For now, I hope some of you enjoy Squids! Send me your high scores (and your bugs XD)

-Esdin

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